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Above is a mech part point sheet for designing your glorious robot. You’ll notice it’s not Battletech standard, but that doesn’t matter, this is for artistic purposes. When you design such a robot using their rules, you have to take into consideration ammo weight, heat sinks and armor, that’s pretty much what I’ve done. So, the numbers are made to incorporate.
Some people may design a robot overblowing the point system, that’s ok, but if you played it in Mechforce, it’d be a tragic config, fit only for exploding next to someone. The main reason this point system exists is to give an artist balance to a robot. You’ll see an example of an balanced/unbalanced robot in my gallery. [link]
So, when you come around to making your glory bot, check out the simple draw page found here. [link]
So, the rules are, you start with 28 points, subtract the weapon or object point weight till you end up with zero left. You can always leave some points, that just means your robot can move a lot quicker, run and fly faster. Speedy mech.
Mind you, there is a lot more things which can be added, but I ran out of space, this is a pretty good start.
Why do all mechs have 28 points, instead of having a difference between Light, Medium, Heavy, and Assault 'mechs? (Not sure if you're actually using BattleTech or MechWarrior terminology for weight classes...Anyhow)
Nah, it's only for artsy purposes. I've actually abandoned that point system now for a real tech game (being constructed). But if you are a beginner and don't know where to begin drawing, a cute little system like that gives you a start. There are no weight classes unless someone wants there to be one. As mentioned, only for art, not for mechanics.
I've already made two idealized loadout sets: one combines dual jumpjets and rollerfeet to improve mobility, both sensors and radar for combat awareness, and has a mixed-range loadout for multipurpose combat [7 points left]. The other is a quad-leg with radar and sensors for accuracy, and maxed out payload of long and extra-long-range guns [0 points left].
Easier said than done, my skill is entirely literary or analytical, with a small amount of talent with 2-D pattern design with AutoCAD. I may try some self-teaching with solidworks, though, although that would take a fair bit of time to yeild that kind of ability.
Solidworks is ‘fantastic’! Oh. My. God. They’ve done such a great job. A little buggy, but it’s forgivable. I’m self taught in 1 week thanks to videos. Definitely give it a shot if you are into 3d creation.
Well, the Tank bases support a certain Point Load, like a mech frame. However, in my drawing set at home, the more 'tank bases' (tracks) you add, the bigger the point carrying capacity grows. I guess you could eventually surpass a mech in sheer volume, storage and armour, but your movement would be extremely poor and dodge wouldn't exist.
As for the 'Roller Feet' which are attached to a mech, they have a point cost, but allow faster speed on types of terrain. I haven't listed them yet, because they are secret.
Cool idea!
The other is a quad-leg with radar and sensors for accuracy, and maxed out payload of long and extra-long-range guns [0 points left].
As for the 'Roller Feet' which are attached to a mech, they have a point cost, but allow faster speed on types of terrain. I haven't listed them yet, because they are secret.